1ambient[]={0.89999998,0.89999998,0.89999998,1};
2diffuse[]={0.60000002,0.60000002,0.60000002,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.40000001,0.38,0.34999999,1};
11 texture="dz\weapons\melee\blade\data\ffax_nohq.paa";
23 texture="dz\weapons\data\weapons_damage_generic_dt.paa";
35 texture="dz\weapons\melee\blade\data\ffax_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\melee\blade\data\ffax_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(0.7,0.8)";
76 texture="dz\data\data\env_land_co.paa";