3forcedDiffuse[]={0,0,0,0};
5specular[]={0.72600043,0.81700033,0.85500026,1};
15 texture="dz\characters\headgear\data\firehelmetvisor_nohq.paa";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
39 texture="dz\characters\data\generic_destruct_mc.paa";
51 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
63 texture="dz\characters\headgear\data\firehelmetvisor_smdi.paa";
75 texture="#(ai,32,128,1)fresnel(0.78,0.29)";
87 texture="dz\data\data\env_land_co.paa";