1ambient[]={1.5,1.5,1.5,1};
2diffuse[]={1.5,1.5,1.5,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.80000001,0.80000001,0.71764708,1};
99 texture="dz\structures\military\tisy\data\platform_ceiling_co.paa";
104 texture="dz\structures\data\concrete\basecooler_concrete_co.paa";
109 texture="dz\structures\data\floor\concrete\concrete_ceil01_co.paa";
114 texture="dz\structures\data\floor\tiles\houseblock_tiles_co.paa";
119 texture="dz\structures\residential\firedep\data\firestation01_mask.paa";
124 texture="#(argb,8,8,3)color(0.8,0.04,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(1,0,0.01,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(1,0,1,1,DTSMDI)";
139 texture="dz\structures\data\floor\tiles\houseblock_tiles_dtsmdi.paa";
144 texture="dz\structures\residential\firedep\data\firestation01_mc.paa";
149 texture="dz\structures\residential\firedep\data\firestation01_as.paa";
154 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
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164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="dz\structures\data\floor\tiles\houseblock_tiles_nohq.paa";