2diffuse[]={0.25,0.25,0.25,1};
3forcedDiffuse[]={1,1,1,1};
4emmisive[]={0.125,0.125,0.125,1};
5specular[]={0.40000001,0.40000001,0.40000001,1};
11 texture="dz\gear\tools\data\fireworkslauncher_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\gear\tools\data\fireworkslauncher_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.81,0.78)";
83 texture="dz\data\data\env_roughness_co.paa";