2diffuse[]={0.25,0.25,0.25,1};
3forcedDiffuse[]={1,1,1,1};
4emmisive[]={0.125,0.125,0.125,1};
5specular[]={0.40000001,0.40000001,0.40000001,1};
10 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
22 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
34 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
46 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
58 texture="#(argb,8,8,3)color(0,0.01,1,0,SMDI)";
70 texture="#(ai,64,64,2)fresnel(0.67,0.001)";
82 texture="#(argb,8,8,3)color(4,4,4,1,CA)";