Dayz Explorer CPP 1.28.160049
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flare_2pass.rvmat
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1ambient[]={0,0,0,5};
2diffuse[]={0,0,0,1};
3forcedDiffuse[]={0.2,0.2,0.2,0};
4emmisive[]={3,3,3,1};
5specular[]={0,0,0,0};
6specularPower=0;
7renderFlags[]=
8{
9 "NoZWrite",
10 "NoAlphaWrite",
11 "AddBlend"
12};
13PixelShaderID="Normal";
14VertexShaderID="Basic";