3forcedDiffuse[]={0,0,0,0};
5specular[]={0.84999996,0.84999996,0.84999996,1};
11 texture="dz\weapons\pistols\flaregun\data\flaregun_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="dz\weapons\data\weapons_destruct_metal_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\data\weapons_destruct_metal_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(0.4,0.6)";
76 texture="dz\data\data\env_land_co.paa";