3forcedDiffuse[]={1,1,1,1};
11 texture="#(rgb,8,8,3)color(0,0,0,1,CA)";
16 texture="#(rgb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
28 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
40 texture="#(argb,8,8,3)color(1,1,1,0.0,MC)";
52 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
64 texture="#(rgb,8,8,3)color(0,0,0,1,SMDI)";
76 texture="#(ai,64,64,1)fresnel(1.4,0.1)";
81 texture="#(rgb,8,8,3)color(0,0,0,1,CO)";