3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures\military\improvised\data\sandbag_co.paa";
104 texture="dz\structures\data\wood\woodboard_01_co.paa";
109 texture="dz\rocks\data\maintextures\terrain\bunker_grass_co.paa";
114 texture="dz\structures\data\dirt\ground_01_co.paa";
119 texture="dz\structures\military\misc\data\fort_bagfence_corner_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.45,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.35,0,1,1,DTSMDI)";
144 texture="dz\structures\military\misc\data\fort_bagfence_corner_mc.paa";
149 texture="dz\structures\military\misc\data\fort_bagfence_corner_as.paa";
154 texture="dz\structures\military\improvised\data\sandbag_nohq.paa";
159 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
164 texture="dz\rocks\data\maintextures\terrain\bunker_grass_nohq.paa";
169 texture="dz\structures\data\dirt\ground_01_nohq.paa";