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3forcedDiffuse[]={0,0,0,0};
5specular[]={0.1,0.1,0.1,1};
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27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
39 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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63 texture="#(argb,8,8,3)color(0,0,0,1,SMDI)";
75 texture="#(ai,64,64,1)fresnel(1,0.7)";
80 texture="dz\data\data\env_land_co.paa";