1ambient[]={0.61400002,0.61400002,0.61400002,1};
2diffuse[]={0.61400002,0.61400002,0.61400002,1};
3forcedDiffuse[]={0,0,0,0};
6specularPower=19.700001;
11 texture="dz\structures\furniture\tables\conference_table_a\data\conference_table_a_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
71 texture="#(ai,32,128,1)fresnel(0.01,0.01)";
83 texture="#(argb,8,8,3)color(0,0,0,1,CO)";