2diffuse[]={0.34999999,0.34999999,0.34999999,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.035,0.032000002,0.029999999,0};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,nohq)";
23 texture="dz\structures_bliss\ruins\proxy\data\carpet_dirty_dt.paa";
35 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
71 texture="#(ai,32,128,1)fresnel(0.98,0.36)";
83 texture="dz\data\data\env_land_co.paa";