3forcedDiffuse[]={0,0,0,0};
5specular[]={0.44999999,0.44999999,0.41900003,0};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="dz\characters\data\generic_destruct_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\characters\masks\data\gasmask_glass_smdi.paa";
71 texture="#(ai,64,64,1)fresnelGlass()";
83 texture="dz\data\data\env_co.paa";