Dayz Explorer CPP 1.28.160049
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b_naked_2s_lod1.rvmat
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1plantWind[]={0.0099999998,0.050000001,50.950001,1.5};
2ambient[]={2.0599999,0.060000002,0.060000002,1};
3diffuse[]={2.0599999,0.060000002,0.060000002,1};
4forcedDiffuse[]={0.054000001,0.054000001,0.054000001,0.5};
5emmisive[]={2.3550007,2.3599999,2.3599999,0.2};
6specular[]={0.59099996,0.59099996,0.59099996,1};
7specularPower=100;
8PixelShaderID="TreeAdv";
9VertexShaderID="TreeAdv";
10class Stage1
11{
12 texture="dz\plants\bush\data\b_naked_2s_lod1_no.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,1};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MCA)";
25 uvSource="tex";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,1};
31 pos[]={0,0,0};
32 };
33};
34class Stage4
35{
36 texture="dz\plants\bush\data\b_naked_2s_lod1_windmask_co.paa";
37 uvSource="tex";
38 class uvTransform
39 {
40 aside[]={1,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};