3forcedDiffuse[]={0,0,0,0};
5specular[]={0.5,0.5,0.64999998,1};
12VertexShaderID="Super";
15 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
39 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
51 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
63 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
75 texture="#(ai,16,64,1)fresnel(0.46,0.01)";
80 texture="dz\data\data\env_land_optic_co.paa";