3forcedDiffuse[]={1,1,1,0};
5specular[]={0.1254902,0.23529412,0.26666668,0.2};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.15000001,0.15000001,0.23999999,0.25};
12 texture="#(argb,8,8,3)color(128,128,128,0,NOHQ)";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,MCA)";
36 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1)";