3forcedDiffuse[]={0,0,0,1};
5specular[]={0.3019608,0.3019608,0.3019608,0};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="dz\characters\data\generic_destruct_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
71 texture="#(ai,32,128,1)fresnel(0.74,0.85)";
76 texture="dz\data\data\env_co.paa";