1ambient[]={0.99999994,0.99999952,0.99962658,1};
2diffuse[]={0.99999994,0.99999952,0.99962658,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.99999923,0.99999923,0.99999923,1};
11 texture="dz\structures_bliss\data\accessories\accessories_factory_tube_01_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures_bliss\data\accessories\accessories_factory_tube_01_dtsmdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.36,0.53)";
83 texture="dz\data\data\env_land_co.paa";