1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.40000001,0.40000001,0.40000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.5,0.5,0.5,1};
99 texture="dz\structures_bliss\data\concrete\radar_body_concrete_co.paa";
104 texture="dz\structures_bliss\data\tile\tile02_old_co.paa";
109 texture="dz\structures_bliss\data\concrete\concrete_old_white_co.paa";
114 texture="dz\structures_bliss\data\concrete\concrete_smallwall_damaged_co.paa";
119 texture="dz\structures_bliss\roads\sidewalks\data\gh_stairs_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
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139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="dz\structures_bliss\roads\sidewalks\data\gh_stairs_mc.paa";
149 texture="dz\structures_bliss\roads\sidewalks\data\gh_stairs_ads.paa";
154 texture="dz\structures_bliss\data\concrete\concrete_old_nohq.paa";
159 texture="dz\structures_bliss\data\tile\tile02_nohq.paa";
164 texture="dz\structures_bliss\data\concrete\concrete_old_nohq.paa";
169 texture="dz\structures_bliss\data\concrete\radar_body_concrete_nohq.paa";