Dayz Explorer CPP
1.28.160049
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glass_enviro.rvmat
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ambient[]={1,1,1,0};
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diffuse[]={1,1,1,0};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,0};
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specular[]={1,1,1,0};
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specularPower=10;
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renderFlags[]=
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{
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"NoAlphaWrite"
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};
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PixelShaderID="Glass";
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VertexShaderID="Glass";
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class Stage1
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{
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texture="#(ai,64,64,1)fresnelGlass()";
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uvSource="none";
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};
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class Stage2
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{
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texture="dz\data\data\env_co.paa";
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uvSource="none";
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};
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DZ
data
data
glass_enviro.rvmat
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