Dayz Explorer CPP 1.28.160049
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glass_enviro.rvmat
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1ambient[]={1,1,1,0};
2diffuse[]={1,1,1,0};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,0};
5specular[]={1,1,1,0};
6specularPower=10;
7renderFlags[]=
8{
9 "NoAlphaWrite"
10};
11PixelShaderID="Glass";
12VertexShaderID="Glass";
13class Stage1
14{
15 texture="#(ai,64,64,1)fresnelGlass()";
16 uvSource="none";
17};
18class Stage2
19{
20 texture="dz\data\data\env_co.paa";
21 uvSource="none";
22};