1ambient[]={0.62499851,0.62499928,0.62499928,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.54199952,0.5,0.5,1};
11 texture="dz\characters\headgear\data\greathelm_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\characters\headgear\data\greathelm_as.paa";
59 texture="dz\characters\headgear\data\greathelm_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(2.9996,2.9304)";
76 texture="dz\data\data\env_land_co.paa";