Dayz Explorer CPP 1.28.160049
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grenade_chemgas_damage.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0.21799999,0.2281,0.12729999,1};
5specular[]={0.69999999,0.69999999,0.69999999,1};
6specularPower=100;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class TexGen0
10{
11 uvSource="tex";
12 class uvTransform
13 {
14 aside[]={1,0,0};
15 up[]={0,1,0};
16 dir[]={0,0,1};
17 pos[]={0,0,0};
18 };
19};
20class TexGen1
21{
22 uvSource="tex";
23 class uvTransform
24 {
25 aside[]={1,0,0};
26 up[]={0,1,0};
27 dir[]={0,0,1};
28 pos[]={0,0,0};
29 };
30};
31class TexGen2
32{
33 uvSource="tex";
34 class uvTransform
35 {
36 aside[]={1,0,0};
37 up[]={0,1,0};
38 dir[]={0,0,1};
39 pos[]={0,0,0};
40 };
41};
42class TexGen3
43{
44 uvSource="tex";
45 class uvTransform
46 {
47 aside[]={1,0,0};
48 up[]={0,1,0};
49 dir[]={0,0,1};
50 pos[]={0,0,0};
51 };
52};
53class TexGen4
54{
55 uvSource="tex";
56 class uvTransform
57 {
58 aside[]={1,0,0};
59 up[]={0,1,0};
60 dir[]={0,0,1};
61 pos[]={0,0,0};
62 };
63};
64class TexGen5
65{
66 uvSource="tex";
67 class uvTransform
68 {
69 aside[]={1,0,0};
70 up[]={0,1,0};
71 dir[]={0,0,1};
72 pos[]={0,0,0};
73 };
74};
75class TexGen6
76{
77 uvSource="tex";
78 class uvTransform
79 {
80 aside[]={1,0,0};
81 up[]={0,1,0};
82 dir[]={0,0,1};
83 pos[]={0,0,0};
84 };
85};
86class TexGen7
87{
88 uvSource="tex";
89 class uvTransform
90 {
91 aside[]={1,0,0};
92 up[]={0,1,0};
93 dir[]={0,0,1};
94 pos[]={0,0,0};
95 };
96};
97class Stage0
98{
99 texture="dz\weapons\explosives\data\grenade_chemgas_co.paa";
100 texGen="0";
101};
102class Stage1
103{
104 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
105 texGen="1";
106};
107class Stage2
108{
109 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
110 texGen="2";
111};
112class Stage3
113{
114 texture="dz\characters\data\generic_damage_mc.paa";
115 texGen="3";
116};
117class Stage4
118{
119 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
120 texGen="4";
121};
122class Stage5
123{
124 texture="dz\weapons\explosives\data\grenade_chemgas_smdi.paa";
125 texGen="5";
126};
127class Stage6
128{
129 texture="#(ai,64,64,1)fresnel(1.37,1.23)";
130 texGen="6";
131};
132class Stage7
133{
134 texture="dz\data\data\env_land_co.paa";
135 texGen="7";
136};
137class Stage8
138{
139 texture="dz\weapons\explosives\data\grenade_chemgas_em.paa";
140 texGen="0";
141};