2diffuse[]={1.5,1.5,1.5,1};
3forcedDiffuse[]={0,0,0,0};
99 texture="#(argb,8,8,3)color(1,1,1,1.0,co)";
104 texture="#(argb,8,8,3)color(1,1,1,1.0,co)";
109 texture="dz\vehicles\data\burntmetal_co.paa";
114 texture="#(argb,8,8,3)color(1,1,1,1.0,co)";
119 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_mask.paa";
124 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_dtsmdi.paa";
129 texture="#(argb,8,8,3)color(0.25,0.0,0,1,DTSMDI)";
134 texture="dz\vehicles\data\burntmetal_dtsmdi.paa";
139 texture="#(argb,8,8,3)color(0.25,0.0,0,1,DTSMDI)";
144 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_ca.paa";
149 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_as.paa";
154 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_nohq.paa";
159 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
164 texture="dz\vehicles\data\burntmetal_nohq.paa";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";