1ambient[]={1,1,1,0.99000001};
2diffuse[]={1,1,1,0.80000001};
3forcedDiffuse[]={0,0,0,1};
5specular[]={0.51300001,0.51300001,0.51300001,1};
11 texture="dz\structures_bliss\data\alpha\house_mud_stone_01_nohq.paa";
23 texture="#(argb,8,8,3)color(0.4,0.4,0.4,0.4,DT)";
35 texture="dz\structures_bliss\military\houses\data\guardbox_01_multi_01_mc.paa";
47 texture="dz\structures_bliss\military\houses\data\guardbox_01_multi_01_ads.paa";
59 texture="#(argb,8,8,3)color(0.5,0,1,1,SMDI)";
71 texture="#(ai,64,64,1)fresnel(0.45,0.35)";
83 texture="dz\data\data\env_land_co.paa";