1ambient[]={0.40899998,0.40899998,0.40899998,1};
2diffuse[]={0.40899998,0.40899998,0.40899998,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.48399988,0.48399988,0.48399988,1};
99 texture="dz\structures_bliss\data\metal\rustedsheet_co.paa";
104 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
109 texture="dz\structures_bliss\data\accessories\accessories_11_co.paa";
114 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
119 texture="dz\structures_bliss\military\houses\data\guardbox_01_multi_02_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="dz\structures_bliss\military\houses\data\guardbox_01_multi_02_mc.paa";
149 texture="dz\structures_bliss\military\houses\data\guardbox_01_multi_02_ads.paa";
154 texture="dz\structures_bliss\data\metal\metalclean1_nohq.paa";
159 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
164 texture="dz\structures_bliss\data\accessories\accessories_11_nohq.paa";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";