3forcedDiffuse[]={0,0,0,0};
5specular[]={0.50300002,0.50300002,0.50300002,1};
6specularPower=50.099998;
11 texture="dz\structures\military\misc\data\gunrack1_nohq.paa";
23 texture="dz\structures\military\misc\data\gunrack1_dt.paa";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures\military\misc\data\gunrack1_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(3.11,0.57)";
83 texture="dz\data\data\env_land_co.paa";