Dayz Explorer CPP 1.28.160049
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gunspot.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={1,1,1,1};
4emmisive[]={0.5,0.5,0.5,1};
5specular[]={0,0,0,1};
6specularPower=1;
7PixelShaderID="Normal";
8VertexShaderID="Basic";