2diffuse[]={0.80000001,0.80000001,0.80000001,0.80000001};
3forcedDiffuse[]={0,0,0,1};
5specular[]={0.5,0.5,0.5,0};
11 texture="dz\characters\gloves\data\handscover_improvised_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\characters\tops\data\tops_destruct_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(1,0.1,0.2,1,SMDI)";
71 texture="#(ai,64,64,1)fresnel(1.12,0.01)";
83 texture="dz\data\data\env_land_co.paa";