3forcedDiffuse[]={0,0,0,0};
16 texture="dz\vehicles\data\glass_ruined_nohq.paa";
28 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
40 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
52 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
64 texture="dz\vehicles\data\glass_damaged_smdi.paa";
76 texture="#(ai,32,128,1)fresnel(0.92,0.08)";
88 texture="dz\data\data\env_co.paa";