3forcedDiffuse[]={0,0,0,0};
5specular[]={0.40000001,0.40000001,0.40000001,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="dz\weapons\data\weapons_damage_generic_mc.paa";
27 aside[]={0.80000001,0,0};
28 up[]={0,0.40000001,0};
35 texture="dz\weapons\data\weapons_damage_generic_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\vehicles\wheeled\hatchback_02\data\hatchback_02_gauges_glass_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(3.53,1.54)";
83 texture="#(argb,8,8,3)color(0,0,0,1,CO)";