1ambient[]={0.69999999,0.69999999,0.69999999,1};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,1};
5specular[]={0.050999999,0.050999999,0.050999999,1};
11 texture="dz\structures_bliss\wrecks\vehicles\data\haultruck_alpha_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
47 texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
59 texture="dz\structures_bliss\wrecks\vehicles\data\haultruck_alpha_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.4,0.2)";
83 texture="dz\data\data\env_co.paa";
84 useWorldEnvMap="true";