3 texture="dz\characters\headgear\data\head_sack_ti_ca.paa";
7forcedDiffuse[]={0,0,0,0};
9specular[]={0.67450982,0.67450982,0.67450982,1};
12VertexShaderID="Super";
15 texture="dz\characters\headgear\data\head_sack_nohq.paa";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
39 texture="dz\characters\vests\data\vests_destruct_mc.paa";
51 texture="dz\characters\headgear\data\head_sack_as.paa";
63 texture="#(argb,8,8,3)color(0,0.01,0.4,1,SMDI)";
75 texture="#(ai,64,64,1)fresnel(1,0.7)";
87 texture="dz\data\data\env_land_co.paa";