1ambient[]={1.4,1.4,1.4,1};
2diffuse[]={1.5,1.5,1.5,1};
3forcedDiffuse[]={0.40000001,0.40000001,0.40000001,2};
12VertexShaderID="Super";
15 texture="#(rgb,8,8,3)color(0.5,0.5,0.5,0.1,CA)";
20 texture="dz\vehicles\wheeled\offroadhatchback\data\headlights_glass_nohq.paa";
32 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
44 texture="#(argb,8,8,3)color(1,1,1,0.0,MC)";
56 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
68 texture="dz\vehicles\wheeled\offroadhatchback\data\headlights_glass_smdi.paa";
80 texture="#(ai,64,64,1)fresnel(0.7,0.01)";
85 texture="dz\data\data\env_land_co.paa";