1ambient[]={1,0.1,0.1,1};
2diffuse[]={1,0.1,0.1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={1.8,0.1,0.1,8};
5specular[]={1,0.1,0.1,1};
15 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
39 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
51 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
63 texture="#(argb,8,8,3)color(0,1,1,1,SMDI)";
75 texture="#(ai,32,128,1)fresnel(2,0.81)";
87 texture="dz\data\data\env_co.paa";