3forcedDiffuse[]={0,0,0,0};
5specular[]={0.50588238,0.50588238,0.50588238,0};
6specularPower=43.599998;
15 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
39 texture="dz\characters\data\generic_destruct_mc.paa";
51 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
63 texture="dz\characters\headgear\data\helohelmetvisor_smdi.paa";
75 texture="#(ai,32,128,1)fresnel(2,0.81)";
87 texture="dz\data\data\env_co.paa";