1ambient[]={0.61799997,0.61799997,0.61799997,1};
2diffuse[]={1,1,0.97000003,1};
3forcedDiffuse[]={0,0,0,0};
11 texture="dz\characters\heads\male\defaulthead\data\hhl_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\characters\heads\male\defaulthead\data\hhl_as.paa";
59 texture="dz\characters\heads\male\defaulthead\data\hhl_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(1.53,0.21)";
83 texture="dz\data\data\env_land_co.paa";