1ambient[]={4.4000001,4.4000001,4.4000001,1};
2diffuse[]={0.28999999,0.27000001,0.25,1};
3forcedDiffuse[]={0.2,0.40000001,0.5,0.80000001};
4emmisive[]={0.80000001,0.60000002,0.60000002,0.69999999};
5specular[]={0.69999999,0.69999999,0.69999999,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
35 texture="#(argb,8,8,3)color(0.843137,0.768627,0.658824,1.0,CO)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(0,0.01,0.4,1,SMDI)";
71 texture="#(ai,64,64,1)fresnel(0.5,0.3)";