2diffuse[]={1.5,1.5,1.3,1};
3forcedDiffuse[]={0.1794,0.175,0.175,0.1};
5specular[]={1.8,1.8,1.8,1};
11 texture="texture=""dz\characters\heads\data\f_Baty_2\hhl_f_Baty_body_nohq.tga"";";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(1,1.0,1,1,SMDI)";
71 texture="#(ai,64,64,1)fresnel(0.92,0.29)";
76 texture="dz\data\data\env_land_eye_co.paa";