Dayz Explorer CPP 1.28.160049
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hhl_m_elias_body_bearded_injury2.rvmat
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1ambient[]={2,2,2,1};
2diffuse[]={0.28999999,0.27000001,0.25,1};
3forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
4emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
5specular[]={0.80000001,0.80000001,0.80000001,1};
6specularPower=30;
7PixelShaderID="Skin";
8VertexShaderID="Skin";
9class Stage1
10{
11 texture="dz\characters\heads\data\m_elias\hhl_m_elias_body_bearded_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="dz\characters\heads\data\w1_hhl_m_mc.paa";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32};
33class Stage3
34{
35 texture="dz\characters\heads\data\m_elias\hhl_m_elias_body_bearded_co.paa";
36 uvSource="tex";
37 class uvTransform
38 {
39 aside[]={1,0,0};
40 up[]={0,1,0};
41 dir[]={0,0,0};
42 pos[]={0,0,0};
43 };
44};
45class Stage4
46{
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
48 uvSource="tex";
49 class uvTransform
50 {
51 aside[]={1,0,0};
52 up[]={0,1,0};
53 dir[]={0,0,0};
54 pos[]={0,0,0};
55 };
56};
57class Stage5
58{
59 texture="dz\characters\heads\data\m_elias\hhl_m_elias_body_bearded_smdi.paa";
60 uvSource="tex";
61 class uvTransform
62 {
63 aside[]={1,0,0};
64 up[]={0,1,0};
65 dir[]={0,0,0};
66 pos[]={0,0,0};
67 };
68};
69class Stage6
70{
71 texture="#(ai,64,64,1)fresnel(0.5,0.3)";
72 uvSource="none";
73};