2diffuse[]={0.28999999,0.27000001,0.25,1};
3forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
4emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
5specular[]={0.80000001,0.80000001,0.80000001,1};
11 texture="dz\characters\heads\data\m_francis\hhl_m_francis_body_bearded_nohq.paa";
23 texture="dz\characters\heads\data\w1_hhl_m_mc.paa";
35 texture="dz\characters\heads\data\m_francis\hhl_m_francis_body_bearded_co.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\characters\heads\data\m_francis\hhl_m_francis_body_bearded_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.5,0.3)";