3forcedDiffuse[]={0,0,0,0};
5specular[]={0.2,0.2,0.2,1};
7PixelShaderID="SuperHair";
15 texture="dz\characters\heads\data\m_francis\hhl_m_francis_hair_nohq.paa";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
39 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
51 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
63 texture="dz\characters\heads\data\m_francis\hhl_m_francis_hair_smdi.paa";
75 texture="#(ai,64,64,1)fresnel(1,0.7)";
80 texture="dz\data\data\env_land_co.paa";