Dayz Explorer CPP 1.28.160049
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highvoltageend_mlod.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.60000002,0.60000002,0.60000002,1};
6specularPower=30;
7PixelShaderID="NormalMapSpecularDIMap";
8VertexShaderID="NormalMap";
9class Stage1
10{
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="dz\structures_bliss\industrial\power\data\highvoltageend_mlod_smdi.paa";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32};