3forcedDiffuse[]={0,0,0,0};
22 texture="dz\structures_bliss\data\accessories\accessories_11_co.paa";
27 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
32 texture="dz\structures_bliss\data\accessories\accessories_11_nohq.paa";
48 texture="dz\structures_bliss\data\wood\health_cc_ext_2_co.paa";
53 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
58 texture="dz\structures_bliss\data\wood\health_cc_ext_1_nohq.paa";
74 texture="#(argb,8,8,3)color(0,0,1,1,co)";
79 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
84 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
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105 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
110 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
126 texture="dz\structures_bliss\ruins\data\highway_pillar_01_mask.paa";
131 texture="dz\structures_bliss\ruins\data\highway_pillar_01_mc.paa";
136 texture="dz\structures_bliss\ruins\data\highway_pillar_01_ads.paa";