3forcedDiffuse[]={0,0,0,0};
11 texture="dz\structures\wrecks\vehicles\data\hmmwv_details_nohq.paa";
23 texture="dz\data\data\destruct\damage_metal_basicarmor_dt.paa";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\structures\wrecks\vehicles\data\hmmwv_details_as.paa";
59 texture="dz\data\data\destruct\destruct_plech_half_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(7.53,5.44)";
83 texture="dz\data\data\env_land_co.paa";