3forcedDiffuse[]={0,0,0,1};
5specular[]={0.12900002,0.12900002,0.12900002,1};
11 texture="dz\characters\headgear\data\hockey_helmet_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="dz\characters\data\generic_damage_mc.paa";
47 texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
59 texture="dz\characters\headgear\data\hockey_helmet_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.85,0.11)";
83 texture="dz\data\data\env_land_co.paa";