Dayz Explorer CPP 1.28.160049
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house_1w13_f_snow_int.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={1,1,1,1};
6specularPower=80;
7superAllowProjectionLayer=1;
8degAngleTopProjectionStart=50;
9degAngleTopProjectionEnd=60;
10PixelShaderID="Super";
11VertexShaderID="Super";
12class TexGen0
13{
14 uvSource="tex";
15 class uvTransform
16 {
17 aside[]={1,0,0};
18 up[]={0,1,0};
19 dir[]={0,0,1};
20 pos[]={0,0,0};
21 };
22};
23class TexGen1
24{
25 uvSource="tex";
26 class uvTransform
27 {
28 aside[]={3,0,0};
29 up[]={0,3,0};
30 dir[]={0,0,1};
31 pos[]={0,0,0};
32 };
33};
34class Stage1
35{
36 texture="dz\structures_bliss\residential\houses\data\house_1w13_int_nohq.paa";
37 texGen="0";
38};
39class Stage2
40{
41 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
42 texGen="0";
43};
44class Stage3
45{
46 texture="dz\structures_bliss\residential\houses\data\house_1w13_int_mc.paa";
47 texGen="0";
48};
49class Stage4
50{
51 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
52 texGen="0";
53};
54class Stage5
55{
56 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
57 texGen="0";
58};
59class Stage6
60{
61 texture="#(ai,32,128,1)fresnel(0.01,0.01)";
62 texGen="0";
63};
64class Stage7
65{
66 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
67 texGen="0";
68};
69class Stage10
70{
71 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_co.paa";
72 texGen="1";
73};
74class Stage11
75{
76 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_nohq.paa";
77 texGen="1";
78};
79class Stage12
80{
81 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
82 texGen="1";
83};