3forcedDiffuse[]={0,0,0,0};
12VertexShaderID="Super";
15 texture="dz\structures\specific\hotel\data\alpha_decals_dayz_nohq.paa";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
39 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
51 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
63 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
75 texture="#(ai,32,128,1)fresnel(1.09,0.53)";
87 texture="#(argb,8,8,3)color(0,0,0,1,CO)";