3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures_bliss\data\wood\wood_planks_plain_04_co.paa";
104 texture="dz\structures\data\wood\woodboard_02_co.paa";
109 texture="dz\structures_bliss\ruins\data\houseruins_wood_planks_01_co.paa";
114 texture="dz\structures\data\metal\g_house_rust_co.paa";
119 texture="dz\structures_bliss\ruins\data\houseruin_small_01_1f_multi01_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="dz\structures\data\metal\g_house_rust_dtsmdi.paa";
144 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
149 texture="dz\structures_bliss\ruins\data\houseruin_small_01_1f_multi01_ads.paa";
154 texture="dz\structures_bliss\data\wood\wood_planks_plain_04_nohq.paa";
159 texture="dz\structures\data\wood\woodboard_02_nohq.paa";
164 texture="dz\structures_bliss\ruins\data\houseruins_wood_planks_01_nohq.paa";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";