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3forcedDiffuse[]={0,0,0,0};
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48 up[]={0,0.60000002,0};
49 dir[]={0,0,0.60000002};
99 texture="dz\structures_bliss\data\wood\wood_planks_plain_04_co.paa";
104 texture="dz\structures_bliss\data\wood\woodboard_02_co.paa";
109 texture="dz\structures_bliss\ruins\data\houseruins_wood_planks_01_co.paa";
114 texture="dz\structures_bliss\ruins\data\burned_house_rubble02_co.paa";
119 texture="dz\structures_bliss\ruins\data\houseruin_small_02_multi01_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
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144 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
149 texture="dz\structures_bliss\ruins\data\houseruin_small_02_multi01_ads.paa";
154 texture="dz\structures_bliss\data\wood\wood_planks_plain_04_nohq.paa";
159 texture="dz\structures_bliss\data\wood\woodboard_02_nohq.paa";
164 texture="dz\structures_bliss\ruins\data\houseruins_wood_planks_01_nohq.paa";
169 texture="dz\structures_bliss\ruins\data\burned_house_rubble02_nohq.paa";