3forcedDiffuse[]={0,0,0,0};
5specular[]={0.5,0.5,0.5,1};
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104 texture="dz\structures\data\metal\metal_plates3_co.paa";
109 texture="dz\structures\data\concrete\basecooler_concrete_co.paa";
114 texture="dz\structures_bliss\ruins\data\burned_house_rubble02_co.paa";
119 texture="dz\structures_bliss\ruins\data\houseruin_small_02_multi03_mask.paa";
124 texture="#(argb,8,8,3)color(0.3,0,0.5,1,DTSMDI)";
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169 texture="dz\structures_bliss\ruins\data\burned_house_rubble02_nohq.paa";